Sculpt and grab
Raise mountain ranges, carve rivers, or grab a whole forest and drag it across the land.
Asterra is a god game where everything is clay. Shape a planet with your hands, watch life crawl out of its seas, then follow it all the way out to the cosmic web without a single loading screen.
Go on, this whole page is clay.
One world, one camera, no loading screens. Every star and system grows from your world's seed the moment you arrive, and you can play at every step.
Dive into a tide pool and swim, bite and grow as a single cell.
Crawl ashore and roam the planet as your own species.
Awaken a people. Gather, raid, dance, and win villages over.
Lay roads, zones, power and water right on the planet.
Sculpt the land, pour the seas, set the climate and the look.
Fly your own ship off the ground and on to other worlds.
Nine thousand stars, rival empires, colony ships and space battles.
Zoom out past your galaxy and sculpt the web of galaxies itself.
Mountains, seas, moons, suns, whole galaxies: they all answer to your hand, and the world plays out whatever you did. So does this page. and scatter these cards.
Raise mountain ranges, carve rivers, or grab a whole forest and drag it across the land.
Rain runs downhill into lakes, rivers and waterfalls, and the seas fill in, freeze or boil with the climate.
Seasons, storms, wildfire and cataclysms, all playing out on the ground you shaped.
Pull a moon down, smash two worlds together, or fling yours into deep space until a new sun catches it.
Grab, throw, grow and destroy suns and planets under real gravity.
Scatter, gather and swirl whole galaxies. When two collide they merge, trailing tails and flinging stars.
Nothing you make sits in a menu. Species grow the bodies you design, peoples raise cities from your buildings, and empires fly your ships into battle.
Life on your world grows real bodies from the creature editor and keeps adapting them to its land.
The people you design walk the sidewalks of your cities.
Your halls, homes, works and playhouses become the cities your peoples raise.
Armies, caravans and missionaries roll out in your designs, and you can take the wheel.
Empires fly your warships into battle across the galaxy.
Floors, walls, habs, domes, beacons and landing pads, placed part by part.
Before an update ships, it's checked against the last one on eight test worlds, so new features can't quietly change how your old worlds play.
When something gets faster, it has to give exactly the same results as before. Your worlds run quicker, not differently.
This page can take it. Drop a meteor on the headline, swallow a paragraph, paint the cards.
One carries the footage, the other the build log. Catch one.